Evaluation of a Cultural Heritage Augmented Reality Game

Stella Sylaiou , Katerina Mania , Fotis Liarokapis , Martin White , Krzysztof Walczak , Rafał Wojciechowski , Wojciech Wiza , Petros Patias


The ability to develop sophisticated and flexible web and mobile applications based on augmented reality (AR) and gaming engine technologies is incredible taking into account the plethora of powerful mobile computing devices for displaying such applica-tions. In this respect, the research community is challenged to investigate the factors that make such technologies effective, productive and engaging. In this paper, we investigate the efficacy of augmented reality in a simple cultural heritage game, by evaluating real-time feedback from users. The game has been implemented within the ARCO (Augmented Rep-resentation of Cultural Objects) system using its flexible AR scenario authoring tools and dynamic content composition and delivery technology. The game has been presented within an Augmented Reality Interface—a specialized application enabling AR on a user’s com-puter. The ARCO system, a result of the ARCO project, allows museums to create their own virtual museum exhibitions based around a collection of cultural objects. A typical virtual museum would be composed of exhibition spaces that present these digital objects to a user, for example, on a web page, on a mobile device or in a virtual environment. A vir-tual museum can present these digital objects in the form of an interactive AR game or quiz. Through the use of interviews and structured questionnaires, user feedback has been collected for evaluation to enable us to improve the game characteristics, but more impor-tantly to understand whether AR based games are educationally useful, meaningful and appealing to users. In this respect, our study revealed that AR based games are appealing and do attract user engagement and interest, however, because of the integration of real-world and 3D elements, AR games also have problems and deficiencies.
Autor Stella Sylaiou - Aristotle University of Thessaloniki
Stella Sylaiou
, Katerina Mania - Technical University of Crete
Katerina Mania
, Fotis Liarokapis - University of Sussex
Fotis Liarokapis
, Martin White - University of Sussex
Martin White
, Krzysztof Walczak (WIiGE / KTI)
Krzysztof Walczak
- Katedra Technologii Informacyjnych
, Rafał Wojciechowski (WIiGE / KTI)
Rafał Wojciechowski
- Katedra Technologii Informacyjnych
, Wojciech Wiza
Wojciech Wiza
, Petros Patias - Aristotle University of Thessaloniki
Petros Patias
Objętość publikacji w arkuszach wydawniczych1.05
Książka Cartographies of Mind, Soul and Knowledge : Special Issue for Emeritus Professor Myron Myridis, 2015, ZITI, ISBN 978-960-89320-7-4, 995 s.
Słowa kluczowe w języku angielskimAugmented Reality
Języken angielski
Punktacja (całkowita)5
PunktacjaPunktacja MNiSW = 5.0, 13-12-2019, MonographChapterAuthor
Liczba cytowań*11 (2020-10-29)
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* Podana liczba cytowań wynika z analizy informacji dostępnych w Internecie i jest zbliżona do wartości obliczanej przy pomocy systemu Publish or Perish.
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