Dynamic composition of interactive AR scenes with the CARL language

Dariusz Rumiński , Krzysztof Walczak

Abstract

The paper presents a method of dynamic composition of interactive augmented reality (AR) scenes based on distributed data sources and depending on the context. For this purpose, a novel declarative language for modelling ubiquitous, contextual AR environments is employed. The language, called CARL - Contextual Augmented Reality Language, enables modularisation of the structure of AR scenes and the presented AR content. CARL separates specification of three categories of entities constituting an AR environment - trackable markers, content objects and interfaces. Particular entities may be selectively added to an AR scene, which makes the language flexible and particularly well suited for building dynamic AR systems.
Author Dariusz Rumiński (WIiGE / KTI)
Dariusz Rumiński,,
- Department of Information Technology
, Krzysztof Walczak (WIiGE / KTI)
Krzysztof Walczak,,
- Department of Information Technology
Pages329-334
Publication size in sheets0.5
Book 2014, The 5th International Conference on Information, Intelligence, Systems and Applications (IISA), 2014, IEEE, ISBN 978-1-4799-6171-9, 409 p.
Keywords in Englishinteractive AR scene dynamic composition , CARL language , distributed data sources , declarative language , ubiquitous contextual AR environment modelling , contextual augmented reality language , dynamic AR systems
DOIDOI:10.1109/IISA.2014.6878808
URL https://ieeexplore.ieee.org/document/6878808
Languageen angielski
Score (nominal)15
Score sourceconferenceIndex
ScoreMinisterial score = 10.0, 12-02-2020, BookChapterMatConfByIndicator
Ministerial score (2013-2016) = 15.0, 12-02-2020, BookChapterMatConfByIndicator
Publication indicators WoS Citations = 6
Citation count*8 (2020-08-13)
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* presented citation count is obtained through Internet information analysis and it is close to the number calculated by the Publish or Perish system.
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