The Influence of Gamification Activities on Learning Outcomes in Higher Education

Aleksandra Gaweł


The purpose of the paper is to examine the influence of implementing gamification elements on the outcomes of economics education at university level. The paper bases on the experiment on gamification done with students as they faced the game-based elements as a part of a regular and obligatory Microeconomics course at the bachelor level of economics studies. Students’ engagement in gamified activities, measured by their attendance rates and the points collected in tests were taken as variables accounting for the gamification. The paper is organized as follows. First, the essence of gamification is explained. In the second section, constructivism as the pedagogical paradigm for game-based learning is introduced along with the presentation of the implementation of gamification in education. The next section of the paper shows the assumption of the experiment of introducing gamified activities into the Microeconomics course for students studying economics at the Bachelor level. The final section discusses the results of the research on the impact of gamification on the learning outcomes.
Author Aleksandra Gaweł (WGM / KKM)
Aleksandra Gaweł,,
- Department of International Competitiveness
Publication size in sheets0.85
Book Pietrzykowski Maciej (eds.): Fostering Entrepreneurial and Sales Competencies in Higher Education, 2019, Bogucki Wydawnictwo Naukowe, ISBN 978-83-7986-280-1, 150 p., DOI:10.12657/9788379862801
Keywords in Polishgrywalizacja, szkolnictwo wyższe
Keywords in Englishgamification, higher education
Languageen angielski
Score (nominal)20
Score sourcepublisherList
ScoreMinisterial score = 20.0, 16-06-2020, MonographChapterAuthor
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